Orbit Camera

It's easy to let the camera rotate around its own axis, but what if we don't want that - but instead want it to rotate around an object we selected, very much like a satelite orbiting around a planet.

  • Create a new scene
  • Add a plane (shift+a, mesh/plane) and scale it ("s").
  • Add an "empty" (shift+a, empty) and move it to the origin (more or less)
  • select the camera (right-click) and add the "empty" to the selection (shift+right-click)
  • press "ctrl+p" to 'parent' them together.
  • select the 'empty' and press "r, z" to turn it around - the camera will orbit around your "empty"
blender orbit camera

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